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If a lua file is nothing but jibberish to you(as in, you can't understand code), then stop here. Unfortunetly, most of the cool stuff like NPCs, tools, spawners, and such use a scripting language called lua. If that's all you had to convert or wanted, good for you, you can leave this guide now and enjoy all your old stuff. So far, everything that is models, ragdolls, or just static props should work fine. Now just run it (MAKE SURE IT'S IN THE addons folder, or you'll process everything on your entire computer instead!), and everything in that directory and subdirectory will be renamed through the wonders of.
HOW DO YOU MAKE LEGACY ADDONS FOR GMOD 13 MOD
I don't own a Mac and don't run Garrys mod in Linux so I can't speak for those other two.įorfiles /S /M info.txt /C "cmd /c rename addon.txt"Ĭopy that line exactly, open a new text file in notepad, paste that line, and save it to your Garrys Mod/Garrys Mod/Addons folder as renaming.bat (you can actually use any name you want but it must end in. Here's a batch line that will do that file renaming for you. Truth be told, I cheated after doing about 3 of them. Yes, this is terribly tedious if you have lots of different models or have sorted them all into physical folders. Yes, I mean all those files inside the subfolders of the millions of addons you installed like a fool. If you are not comfortable with mucking about in files, it's probably best that you stick with what others are converting on the steam workshop and just put up with the fact all your old NPCs, models, and props don't exist.įirst rename all the files named "info.txt" into "addon.txt". NOTE: This is going to take a bit of work with files on your end. In order to help people not have to do so much digging and questioning, I'm listing the major thing here that let most of my stuff work again. Updates are fun! However.Īfter some research and much stalking on the FP forums(which I will not link due to some of the content of that site being.well, let's just say not so good for most eyes.), I've found a few fixes so far that let one salvage stuff made for 10. It's slick.has workshop support at the click of a button, and lots of shiny cool stuff.
HOW DO YOU MAKE LEGACY ADDONS FOR GMOD 13 HOW TO
Thanks for reading this short tutorial on how to install add-ons, Steam Workshop is a very comfortable tool to have, it allows you to download add-ons without doing it manually and it only takes seconds.Gmod 13 is no longer in beta. This is me flying a heli on an awesome map called gm_fork! Step 9: You know what to do now :) The location of the add-on will depend on the content of the add-on(NPC add-ons will go to the NPC tab, vehicle add-ons to the Vehicle tab, etc). You should have a list of aircraft to pick from! Pick a map that you want to play on, I suggest picking a map that has a large skybox so that you don’t crash into an invisible wall every 5 seconds! Step 7: Finding the add-on in single-playerĪfter you have loaded the map, hold Q and navigate to Entities>WAC Aircraft. Step 5: Launching Garry’s mod/starting new game:Īfter you have downloaded the add-on, click on the “Start New Game” tab! Step 6: Picking a map: You can check whether it downloaded the add-on by clicking “DOWNLOADS” in the bottom middle of Steam. Step 4: Finding the add-on and downloading it:Īfter you found the add-on, click Subscribe and wait for it to download. Let’s start with the video:Īnd now here’s a step by step guide for downloading add-ons to Gmod: Step 1: Go to Steam>Steam LibraryĬheck your games library and click on Garry's Mod! Step 2: Access the Workshop for Garry’s mod:Ĭlick on the tab with the Workshop text Step 3: Accessing the workshop and using the search box:Īfter clicking “Workshop”, click on the search box and type the name of the add-on that you want to download(for example, WAC Aircraft). There is not much philosophy, it’s VERY EASY and all it requires is a steam account and Garry’s Mod installed.
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What’s up guys, today's article is going to be a tutorial on how to add add-ons to Gmod.